

Live a live 2022 series#
The ship's crew wakes up from cryo sleep only to be plagued by a series of tragic events, and it doesn't take long before they begin pointing fingers at each other. The space scenario follows the first steps of a little robot on a space ship headed towards Earth. Assembling the villagers, collecting gear and preparing traps is a literal race against time as every step you take draws you closer to the the final showdown. In the wild west chapter you play as The Sundown Kid, a wanted man who finds himself in a position of having to defend a quaint little town against a gang of outlaws. I particularly enjoyed the wild west and space scenarios, simply by the virtue of how innovative they were. Nobody loves egg salad, you can't change my mind.Įvery scenario felt unique and brought different gimmicks to the table, keeping the experience fresh all the way through. Thankfully, that wasn't an issue in this case - every single salad LAL had to offer was thoroughly enjoyable and memorable, as opposed to multiple variations of egg salad. The problem is that when you go to a salad bar, you don't normally have a little bit of everything - you eat what you like and leave the rest on the counter. LAL is not too dissimilar from a salad bar, in the sense that it has something for every taste. Including so much variety in a single game is a tricky endeavour - you're running a risk of alienating players who might really enjoy one chapter, but find the other ones uninteresting. I say "on the surface" and "seemingly" because there's more to LAL than meets the eye - completing all 7 chapters unlocks the 8th story, followed shortly by a grand finale. The stories range from a pre-historic caveman's love quest to a robot's spacefaring adventure. Everything, from the setting and characters to the core gameplay mechanics differs wildly between scenarios, making each a unique experience. If you like variety, LAL has it in spades - it's a journey across time and genres. All of the stories are seemingly disconnected and self-contained, allowing the player to follow the story in any order they fancy. On the surface, LAL is an anthology of "mini-RPG's" - each chapter follows a different protagonist and takes place in a different time period. I usually start my reviews by giving a brief run-down of the story and the setting, but this time around I don't have such luxury - it would simply take too long to cover. What better place to start than the very beginning? Now, having played the remake from cover to cover.

To me, this was a "new game" rather than a trip down memory lane, so no nostalgia glasses were involved. I've never heard of it myself, which isn't surprising given the circumstances of the original release. The game failed to meet sales expectations, received middling review scores and never left the shores of Japan, like many games of the era. It was in that decade that Live A Live (LAL) was originally released for the Super Famicom, and it was one such "experimental" title. The phenomenon that started off in the 8-bit era has fully matured, and with the hardware becoming increasingly capable, developers felt incentivised to experiment. Many moved away from simple games of stats-grinding towards more complex, narrative-based titles. This was the time when gamers got their hands on some of the best games in the genre, games that we continue to play to this day. The 90's are generally considered the golden age of Japanese role-playing games.
